Showing posts with label viral marketing. Show all posts
Showing posts with label viral marketing. Show all posts

Friday, November 12, 2010

Ralph Lauren's amazing 4D augmented reality light show in New York and London

Ralph Lauren's flagship store in New York

This week Ralph Lauren boldly pushed the publicity and merchandising envelope with an extraordinary 4D light show, billed as “The Ultimate Collision Of Fashion, Art, & Technology,”  that superimposed lush cinematic effects on the company's storefronts in New York and London.

The roughly seven-minute light show celebrating Ralph Lauren's 10-year old online business was an eye-popping, multi-sensory happening powered by the latest in augmented reality and "architectural mapping." 
In one sequence the illusion of a grand staircase unfolding from inside the building's belly set the stage for 3D models who descended catwalk-style while towering chandeliers lowered from the night sky. Fade to black and seconds later a row of silk ties appeared, almost Dali-like, flapping gently in the virtual breeze. 

Next, a lizard skin belt stretched the building's width and cinched its glamorous waist. Again, momentary darkness until a giant crocodile handbag popped up and revolved 360-degrees. Fade once more and ... boom! Like a wild band of ghosts the brand’s signature polo players thundered across the store's facade, dashing in and out of sight.  
The big 4D moment arrived when four Big Pony fragrance bottles appeared and on cue one bottle spritzed the crowd below.

 RL's old-line image belies the fact that it is one of only a few luxury brands with a significant digital footprint. In addition to cross-channel advertising and an array of online catalogs, the company maintains a video-centric lifestyle website called RLTV, offers iPhone apps, and boasts more than one million friends on Facebook. Indeed, video of the 4D light show, now posted all over the social landscape, is neatly integrated across the Ralph Lauren's own digital network. 

Monday, November 1, 2010

Transmedia takes root in children's book publishing



Speaking last week at the Southern California Independent Booksellers Association’s annual trade show, Kristen McLean, executive director of Association of Booksellers for Children, cited transmedia as one of the leading trends in children’s book publishing. She said transmedia makes it possible to develop narrative properties that can be widely marketed using multiple media platforms such as smartphone apps, web sites, video/film, and social networks. “From now on this is the way young readers will be in the world,” McLean said.

One of the most compelling transmedia models in children’s publishing is The Amanda Project, a teen mystery series by Harper Collins that includes an interactive website experience developed by Fourth Story Media. By going online Amanda fans actively participate in the evolving story - becoming a character and contributing plot ideas, artwork, theories, clues, and more. The immersive nature of The Amanda Project has proven so popular with young readers (and aspiring writers) that some middle school teachers now incorporate it into their creative writing curriculum. 


Tuesday, October 26, 2010

Wi-Fi Direct – Rise in consumer connectivity could be a boon for viral marketing



The Wi-Fi Alliance, which oversees the specifications for Wi-Fi tech applications, has set the stage for greater device-to-device connectivity by certifying products such as, laptops, video game consoles, MP3 players, smartphones, printers, and other peripherals, as Wi-Fi CERTIFIED Wi-Fi Direct.  

Why is this important?  With portable content like photos, videos and music taking center stage in the digital consumer experience, Wi-Fi Direct devices meet an important consumer need: directly and easily connecting devices for content-sharing, syncing, printing, and gaming, anywhere without running wires or connecting to another Wi-Fi network.

Many manufacturers are now shipping models equipped with Wi-Fi Direct, which interfaces with other technologies like Bluetooth. Wi-Fi Direct can also be added to older Wi-Fi radios via a firmware upgrade.

This short video shows why Wi-Fi connectivity is ready for the consumer mainstream - and great for viral marketing. The proliferation of Wi-Fi enabled devices will create a massive audience for original, quasi-commercial content that’s meant to be shared. Branded content can take many forms: music, artwork, narratives, video clips, games, coupons, advocacy/affiliation campaigns, and much more.

The Wi-Fi Alliance cites these compelling trends in consumer connectivity: 

- Consumers are quickly incorporating new technologies into their life.  Wi-Fi will enable ordinary people to integrate their digital tools in sophisticated, seamless ways 

- Wi-Fi makes content-sharing personal, dynamic and instantaneous. An estimated 82 million Wi-Fi enabled portable consumer electronics and 216 million Wi-Fi enabled handsets will come on to the market this year, with annual growth projected at 26 percent through 2014. Wi-Fi apps for portable devices will grow at a 50 percent annual rate


- Wi-Fi connectivity is inherently social. In the United States, 64 percent of young people report that Wi-Fi  connectivity helps them maintain relationships with their friends. Moreover, young Americans also report they often gather around devices for entertainment, with about 90 percent of people reporting they have gathered around a portable device to look at pictures, videos, or video games.

- Content is being amassed and it's increasingly portable. It's estimated that American youth now carry about 1,100 songs, 50 videos, and 1,200 photos on digital devices

Wednesday, September 1, 2010

Viral dreams? Start with a good narrative.







Good point: In Ad Age, Jim Louderback, CEO of Revision 3, says most attempts at creating a hit viral video fail for lack of a good, sustainable narrative. 
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