Showing posts with label buzz marketing. Show all posts
Showing posts with label buzz marketing. Show all posts

Friday, November 12, 2010

Ralph Lauren's amazing 4D augmented reality light show in New York and London

Ralph Lauren's flagship store in New York

This week Ralph Lauren boldly pushed the publicity and merchandising envelope with an extraordinary 4D light show, billed as “The Ultimate Collision Of Fashion, Art, & Technology,”  that superimposed lush cinematic effects on the company's storefronts in New York and London.

The roughly seven-minute light show celebrating Ralph Lauren's 10-year old online business was an eye-popping, multi-sensory happening powered by the latest in augmented reality and "architectural mapping." 
In one sequence the illusion of a grand staircase unfolding from inside the building's belly set the stage for 3D models who descended catwalk-style while towering chandeliers lowered from the night sky. Fade to black and seconds later a row of silk ties appeared, almost Dali-like, flapping gently in the virtual breeze. 

Next, a lizard skin belt stretched the building's width and cinched its glamorous waist. Again, momentary darkness until a giant crocodile handbag popped up and revolved 360-degrees. Fade once more and ... boom! Like a wild band of ghosts the brand’s signature polo players thundered across the store's facade, dashing in and out of sight.  
The big 4D moment arrived when four Big Pony fragrance bottles appeared and on cue one bottle spritzed the crowd below.

 RL's old-line image belies the fact that it is one of only a few luxury brands with a significant digital footprint. In addition to cross-channel advertising and an array of online catalogs, the company maintains a video-centric lifestyle website called RLTV, offers iPhone apps, and boasts more than one million friends on Facebook. Indeed, video of the 4D light show, now posted all over the social landscape, is neatly integrated across the Ralph Lauren's own digital network. 

Thursday, November 4, 2010

Facebook Deals: Mobile promo may catch on slowly given geo-social's privacy issues



Facebook now makes local marketing even more socially dynamic with Facebook Deals, a new geo-location app that connects users of Facebook Places to hot deals offered by local businesses. Deals can take many forms: coupon savings, group deals, loyalty rewards or even charitable deals where a portion of sales go to a charity.

Some 23 major merchants and up to 20,000 small and midsize businesses in the U.S. are part of the initial program. Big players include American Eagle Outfitters, Chipotle, H&M, Macy's, McDonald's and Starbucks. The Gap says it plans to give away 10,000 pairs of jeans via Facebook Deals.  

Initially, Deals is only available through Facebook's iPhone app or via touch.facebook.com.

As this video post by Cnet demonstrates, users simply click to claim their discount and then redeem it by showing the deal on their phone at checkout.  The Deals service is an extension of Facebook Places, which lets smartphone owners with Facebook accounts share their exact location and find the whereabouts of friends. This latest feature notifies users of discounts and deals at selected merchants nearby.

"Coupons have become one of the most desirable forms of mobile advertising from a consumer perspective," says Greg Sterling, an independent analyst who closely follows Facebook.Facebook Deals not only 'accelerates' the company's big presence on mobile devices, it is 'very significant' for marketers, retailers and local businesses.  

Forrester Research's social media analyst Augie Ray calls this move “a game changer,” predicting that Facebook Places could single-handedly change the way people shop by “encouraging the adoption of check-in activities among people who previously saw no reason to do so.”     

Facebook doesn’t charge businesses to promote an offer on Facebook Deals. Instead, local businesses with deals have incentive to buy display ads on Facebook. 

Researcher eMarketerer projects Facebook will earn $1.28 billion in worldwide advertising revenue this year, up from $665 million in 2009. Market researcher BIA/Kelsey sees revenue from mobile advertising in the U.S. exploding to $3.1 billion in 2013, up from $320 million in 2009.   

To make things even more interesting, Facebook Deals combines geo-location with other geo-social features like Yelp, Foursquare, Gowalla, Loopt, which many now use to shop, communicate, socialize and play games. Foursquare is said to be planning personal brand discovery features that leverage user recommendations and buying history.

Privacy concerns are hindering mainstream adoption of geosocial tech, however, and Facebook members may be turned off by the fact that when they activate a deal news of it gets posted to their wall. 

Pew Research found that only 4 percent of adults now use location-based services like Foursquare, Gowalla, or Facebook Places, and only 1 percent of these actually use these services on any given day.  Pew also found that only 8 percent of adults 18-29 use them – significant because this segment is the largest in terms of geosocial tools acceptance.

For more on Facebook's privacy issues mega PR firm MS&L offers a white paper,  FacebookPrivacy: Implications for Marketers


This story from InformationWeekcom provides good insight, too. 

  

Tuesday, November 2, 2010

Victoria's Secret? Short (commercials) work great. But shift to 15-second spots pushes larger brand story to the web



 USA Today reports that TV advertisers are shifting to shorter commercials.  The number of 15-second television commercials has jumped more than 70% in five years to nearly 5.5 million last year, according to Nielsen.  

The trend isn’t all that surprising. Today, people are pretty adept at tuning out tiresome commercials and research now shows that longer spots aren't necessarily better. With the right creative marketers can get a bigger bang running a heavier schedule of concise blips. 

Case in point: Victoria Secret’s new “Bombshell Bra” commercial  packs a heck of lot of sell into 15-seconds, though I wonder why this spot doesn't work harder by driving traffic to the VS website. Short format commercials airing on Hulu do this seamlessly because they are clickable. The fusion of broadcasting and web browsing should evolve quickly as new interactive television platforms such as Google TV become mainstream.  

Monday, November 1, 2010

Transmedia takes root in children's book publishing



Speaking last week at the Southern California Independent Booksellers Association’s annual trade show, Kristen McLean, executive director of Association of Booksellers for Children, cited transmedia as one of the leading trends in children’s book publishing. She said transmedia makes it possible to develop narrative properties that can be widely marketed using multiple media platforms such as smartphone apps, web sites, video/film, and social networks. “From now on this is the way young readers will be in the world,” McLean said.

One of the most compelling transmedia models in children’s publishing is The Amanda Project, a teen mystery series by Harper Collins that includes an interactive website experience developed by Fourth Story Media. By going online Amanda fans actively participate in the evolving story - becoming a character and contributing plot ideas, artwork, theories, clues, and more. The immersive nature of The Amanda Project has proven so popular with young readers (and aspiring writers) that some middle school teachers now incorporate it into their creative writing curriculum. 


Tuesday, October 26, 2010

Wi-Fi Direct – Rise in consumer connectivity could be a boon for viral marketing



The Wi-Fi Alliance, which oversees the specifications for Wi-Fi tech applications, has set the stage for greater device-to-device connectivity by certifying products such as, laptops, video game consoles, MP3 players, smartphones, printers, and other peripherals, as Wi-Fi CERTIFIED Wi-Fi Direct.  

Why is this important?  With portable content like photos, videos and music taking center stage in the digital consumer experience, Wi-Fi Direct devices meet an important consumer need: directly and easily connecting devices for content-sharing, syncing, printing, and gaming, anywhere without running wires or connecting to another Wi-Fi network.

Many manufacturers are now shipping models equipped with Wi-Fi Direct, which interfaces with other technologies like Bluetooth. Wi-Fi Direct can also be added to older Wi-Fi radios via a firmware upgrade.

This short video shows why Wi-Fi connectivity is ready for the consumer mainstream - and great for viral marketing. The proliferation of Wi-Fi enabled devices will create a massive audience for original, quasi-commercial content that’s meant to be shared. Branded content can take many forms: music, artwork, narratives, video clips, games, coupons, advocacy/affiliation campaigns, and much more.

The Wi-Fi Alliance cites these compelling trends in consumer connectivity: 

- Consumers are quickly incorporating new technologies into their life.  Wi-Fi will enable ordinary people to integrate their digital tools in sophisticated, seamless ways 

- Wi-Fi makes content-sharing personal, dynamic and instantaneous. An estimated 82 million Wi-Fi enabled portable consumer electronics and 216 million Wi-Fi enabled handsets will come on to the market this year, with annual growth projected at 26 percent through 2014. Wi-Fi apps for portable devices will grow at a 50 percent annual rate


- Wi-Fi connectivity is inherently social. In the United States, 64 percent of young people report that Wi-Fi  connectivity helps them maintain relationships with their friends. Moreover, young Americans also report they often gather around devices for entertainment, with about 90 percent of people reporting they have gathered around a portable device to look at pictures, videos, or video games.

- Content is being amassed and it's increasingly portable. It's estimated that American youth now carry about 1,100 songs, 50 videos, and 1,200 photos on digital devices

Friday, September 17, 2010

Abundant social media at NY Fashion Week made everyone an insider



It used to be that NY Fashion Week was for A-listers and industry elite. No more, according to Mashable, which posted about social media’s democratizing affect. For the past six days, from September 9 -16, anyone from anywhere on earth, was able to be a fashion insider via social networks that brought them up close and deep behind the scenes - all for free. 

Back in pre-web days the fashion public waited weeks or even months to see what editors decided to report from the runways. This year NY Fashion Week held nothing back, spewing news and stirring the publicity pot with the help of nimble bloggers, some with VVIP  access, whose simple point, shoot, edit and stream efficiency fed the frenzy. Some designers worked even faster by putting out their own runway photos and video in realtime. 

For me, most notable about NY Fashion Week was the abundant, innovative mix of digital/social media in use: Facebook, Twitter, blogs, mobile, crowdsourcing, live streaming, geo-social, and more. The deluge of content worked to bond fans with designers and with other fans, and surely all the buzz was a huge victory for the fashion business.  During the Great Depression people flocked to movie theaters for a dose of fantasy. For some Fashion Week is a sort of escapism designed to excite and inspire people to get out and shop.  

Wednesday, September 1, 2010

Viral dreams? Start with a good narrative.







Good point: In Ad Age, Jim Louderback, CEO of Revision 3, says most attempts at creating a hit viral video fail for lack of a good, sustainable narrative. 
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