Saturday, October 30, 2010

Why scary stories have universal appeal


From ghoulies and ghosties
And long-leggedy beasties
And things that go bump in the night,
Good Lord, deliver us!


This article in the Financial Times looks at the timeless appeal of scary stories. 


Friday, October 29, 2010

NEW Myspace …quite a place for transmedia entertainment and cross-media marketers



Myspace relaunched this week as an entertainment platform that now puts content, not people, center stage. Facebook, with its half billion registered users, may have won the race for social network dominance, but judging by this video tour of Myspace's new format, the site could reemerge as an online entertainment powerhouse.

Myspace's new multimedia platform is especially timely considering developments in transmedia entertainment, which breaks storylines into parts and artfully delivers them across multiple media channels. Viewers enjoy a rich and immersive experience when these channels converge, say on a dedicated website ... like the new Myspace. Mobile applications make it possible to view mashed up content on iPad and smartphones. 

NBC's hit TV series Heroes is a model for transmedia storytelling, the central TV story made richer with sub-story lines streamed out using video/film, animation/graphic novels, games, music, twitter and forums, etc. –  for convergence on the show’s website. MTV’s latest teen-thriller Savage County works much the same way. 

If NBC and MTV can host transmedia on their own websites, can’t Myspace serve as a destination aggregator of transmedia productions and cross-media entertainment? It's an exciting thought. 
  
Will commercial sponsors warm up to the new Myspace? Great content and a cleaner, safer social environment will surely help. So does the fact that Myspace still has 122 million registered users worldwide – plus, deep roots in Generation Y who are digitally adept and voracious consumers of entertainment and branded goods. 

Tuesday, October 26, 2010

Wi-Fi Direct – Rise in consumer connectivity could be a boon for viral marketing



The Wi-Fi Alliance, which oversees the specifications for Wi-Fi tech applications, has set the stage for greater device-to-device connectivity by certifying products such as, laptops, video game consoles, MP3 players, smartphones, printers, and other peripherals, as Wi-Fi CERTIFIED Wi-Fi Direct.  

Why is this important?  With portable content like photos, videos and music taking center stage in the digital consumer experience, Wi-Fi Direct devices meet an important consumer need: directly and easily connecting devices for content-sharing, syncing, printing, and gaming, anywhere without running wires or connecting to another Wi-Fi network.

Many manufacturers are now shipping models equipped with Wi-Fi Direct, which interfaces with other technologies like Bluetooth. Wi-Fi Direct can also be added to older Wi-Fi radios via a firmware upgrade.

This short video shows why Wi-Fi connectivity is ready for the consumer mainstream - and great for viral marketing. The proliferation of Wi-Fi enabled devices will create a massive audience for original, quasi-commercial content that’s meant to be shared. Branded content can take many forms: music, artwork, narratives, video clips, games, coupons, advocacy/affiliation campaigns, and much more.

The Wi-Fi Alliance cites these compelling trends in consumer connectivity: 

- Consumers are quickly incorporating new technologies into their life.  Wi-Fi will enable ordinary people to integrate their digital tools in sophisticated, seamless ways 

- Wi-Fi makes content-sharing personal, dynamic and instantaneous. An estimated 82 million Wi-Fi enabled portable consumer electronics and 216 million Wi-Fi enabled handsets will come on to the market this year, with annual growth projected at 26 percent through 2014. Wi-Fi apps for portable devices will grow at a 50 percent annual rate


- Wi-Fi connectivity is inherently social. In the United States, 64 percent of young people report that Wi-Fi  connectivity helps them maintain relationships with their friends. Moreover, young Americans also report they often gather around devices for entertainment, with about 90 percent of people reporting they have gathered around a portable device to look at pictures, videos, or video games.

- Content is being amassed and it's increasingly portable. It's estimated that American youth now carry about 1,100 songs, 50 videos, and 1,200 photos on digital devices

Thursday, October 21, 2010

"Digi-novelist" Anthony Zuiker erects "cyber-bridge” to mesh story across publishing, film and social networking.



What is a digi-novel? Digi-novelist Anthony Zuiker, who is also the creator of the hit TV show “CSI: Crime Scene Investigation,” described it to J.D. Biersdorfer, tech reporter at The New York Times, as “the best of publishing, motion picture and social communities all kind of meshed into one experience.”

Zuiker just published, “Dark Prophecy,” the second in his "Level 26″ crime thriller series, that is being marketed both as a printed novel and an e-book for iPad with Web links to a 52 minute-long film edited into 11 segments. There is free content on Level 26’s YouTube channel as well.

To promote “‘Dark Prophecy” Zuiker wrote a serial killer from the book into his Oct. 14 episode of CSI – the book’s release date. That’s a hefty publicity score considering CSI reaches nearly 15 million TV viewers each week.

Zuiker told Bloomberg’s Ronald Glover that disappointing sales of his first crime novel, “Level 26: Dark Origins,”  prompted his to engage “CSI” fans by creating a cyber-bridge” to link the story across publishing, film and social networking.  He said, “If I can just get 1 percent of the 15 million people who watch ‘CSI’ to buy this book I’ll have a bestseller on my hands.”  

Monday, October 18, 2010

U.S. Department of Education Awards HITN $30 Million for Ready to Learn Initiative using Transmedia Storytelling


The U.S. Department of Education (USDE) has announced that the Hispanic Information and Telecommunications Network, Inc. (HITN), in partnership with Callaway Digital Arts and the Michael Cohen Group LLC (MCG), was awarded a $30 million Ready to Learn grant for Project LAMP (Learning Apps Media Partnership). The project is an early childhood media-based education initiative targeting next-generation learners including children from low-income groups.

The content will be largely available as an open educational resource and use a transmedia storytelling approach through books, iPAD/Touch Screen applications, mobile device and phone applications, console and hand held gaming applications, sing along DVDs and CDs, an interactive Website, and television. The USDE, in 2010, expanded the Ready to Learn grant program to include transmedia storytelling.

Hearst Digital debuts awesome ESQUIRE magazine for iPad!

Until now digital adaptations by popular magazines haven’t been all that exciting.  This month’s debut of ESQUIRE for iPad is truly an awesome editorial and technological achievement, however, and it offers a thrilling glimpse at where magazine publishing is headed. 

Developed by Hearst Digital and ScrollMotion, Esquire's iPad app makes each page a rich and dynamic experience. Take the October cover featuring actor Javier Bardem. He strolls right up to your screen and personally welcomes you to the issue as Esquire's masthead and interactive story call-outs fuse into rightful position. 

This video demo shows how the magazine goes very digital while still retaining its hallmark editorial design and quality. For example, photography in the fall style section can be rotated 360 degrees and viewed from various angles. The automotive review opens with a stunning still shot of an Audi roadster that turns cinematic when the driver revs up, roars away and then screeches back to give us a frontal view. Cool!  An article about the World Trade Center’s reconstruction is presented in layers of interactive text, high-resolution images and animation.

Josh Koppel, one of the co-founders of ScrollMotion, whose clients include Hearst, Random House, Houghton Mifflin, Simon and Schuster, and The Jim Henson Company, believes digital publishing should not be about putting a PDF version on an iPad; rather, he says digitization should be an additive process that makes each page a powerful multimedia platform.

No doubt magazines have much to gain by publishing digital editions. Consider that Esquire’s iPad app is sold at full price ($4.99) on a per-issue basis - no discounted subscriptions. (The iPhone edition costs $2.99 per issue.) As long as audiences keep coming back (how could they not given fantastic content?) it makes sense advertisers will be lining up, too. 

Friday, October 15, 2010

New Skype features on Facebook give brand advocates greater voice

Skype's release of Skype 5.0 for Windows includes a new Facebook tab that allows users to SMS or call their Facebook friends (even do a 10-caller video group call) right from their Facebook News Feed. This feature could have interesting applications for brand marketers with active Facebook fan communities. 

For example, we might see Facebook friends rallying around one-day deals promoted editorially by Groupon, which offers super-low prices by facilitating group buying online. Since deals are only activated once a minimum quota of buyers has been met, many Groupon users get their friends on board through social networking. Especially hot deals could warrant the extra nudge of a Skype call or SMS. 

Most of Groupon's daily deals are for local restaurants, events, services and retailers, but there's potential for national brands and chains, too. Case in point, GAP recently ran a national one-day Groupon deal that sold nearly half a million "Groupons" valued at more than $11 million.  GAP's Facebook fan page had a role in this success, no doubt, and now with Skype fan endorsements can be even more dynamic. 

For consumer marketers, dovetailing Facebook (for reach), Skype (for advocacy), and Groupon (for high-value, time-sensitive promotion), may be a winning way to leverage fan communities for brand-building, publicizing new products, encouraging trial, or getting momentum behind sales events. 

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